Antero Garcia is an Associate Professor in the Graduate School of Education at Stanford University. Prior to completing his Ph.D., Antero was an English teacher at a public high school in South Central Los Angeles.
A year in the life of a ninth-grade English class shows how participatory culture and mobile devi... more A year in the life of a ninth-grade English class shows how participatory culture and mobile devices can transform learning in schools.
Schools and school districts have one approach to innovation: buy more technology. In Good Reception, Antero Garcia describes what happens when educators build on the ways students already use technology outside of school to help them learn in the classroom. As a teacher in a public high school in South Central Los Angeles, Garcia watched his students' nearly universal adoption of mobile devices. Whether recent immigrants from Central America or teens who had spent their entire lives in Los Angeles, the majority of his students relied on mobile devices to connect with family and friends and to keep up with complex social networks. Garcia determined to discover how these devices and student predilection for gameplay, combined with an evolving “culture of participation,” could be used in the classroom.
Garcia charts a year in the life of his ninth-grade English class, first surveying mobile media use on campus and then documenting a year-long experiment in creating a “wireless critical pedagogy” by incorporating mobile media and games in classroom work. He describes the design and implementation of “Ask Anansi,” an alternate reality game that allows students to conduct inquiry-based research around questions that interest them (including “Why is the food at South Central High School so bad?”). Garcia cautions that the transformative effect on education depends not on the glorification of devices but on teacher support and a trusting teacher-student relationship.
Doing Youth Participatory Action Research offers an unprecedented, in-depth exploration of the pr... more Doing Youth Participatory Action Research offers an unprecedented, in-depth exploration of the pragmatics and possibilities of youth-driven research. Drawing upon multiple years of experience engaging youth in rigorous, critical inquiry about the conditions impacting their lives, the authors examine how YPAR encourages the educational community to re-imagine the capabilities of young people and the purposes of teaching, learning, and research itself.
Much more than a "how-to" guide for those interested in creating their own YPAR projects, this book draws upon the voices of students and educators, as well as the multiple historical traditions of critical research, to describe how youth inquiry transforms each step of the traditional research process. From identifying research questions to collecting data and disseminating findings, each chapter details how YPAR revolutionizes traditional conceptions of who produces knowledge, how it is produced, and for what purposes. The book weaves together research, policy, and practice to offer YPAR as a practice with the power to challenge entrenched social and educational inequalities, empower critically aware youth, and revolutionize pedagogy in classrooms and communities.
For researchers, educators, community members, and youth who want to connect, question, and transform the world collectively, Doing Youth Participatory Action Research is a rich source of both pragmatic methodological guidance and inspiration.
Pose, Wobble, Flow: A Culturally Proactive Approach to Literacy Instruction
This book proposes a pedagogical model called ''Pose, Wobble, Flow'' to encapsulate the challenge... more This book proposes a pedagogical model called ''Pose, Wobble, Flow'' to encapsulate the challenge of teaching and the process of growing as an educator who questions existing inequities in schooling and society and frames teaching around a commitment to changing them. The authors provide six different culturally proactive teaching stances or ''poses'' that secondary ELA teachers can use to meet the needs of all students, whether they are historically marginalized or privileged. They describe how teachers can expect to ''wobble'' as they adapt instruction to the needs of their students, while also incorporating new insights about their own cultural positionality and preconceptions about teaching. Teachers are encouraged to recognize this flexibility as a positive process or ''flow'' that can be used to address challenges and adopt ambitious teaching strategies like those depicted in this book. Each chapter highlights a particular pose, describes how to work through common wobbles, incorporates teacher voices, and provides questions for further discussion. Pose, Wobble, Flow presents a promising framework for disrupting the pervasive myth that there is one set of surefire, culturally neutral ''best'' practices.
Book Features:
* A structure for career-long growth for ELA teachers, including ways to adapt pedagogy from one year to the next.
* A focus on culturally proactive positions within ELA classrooms to ensure criticality in how we teach and how we advocate for the teaching profession.
* Six different poses that are standards-aligned, critical, and expand the possibilities of what takes place in school.
* Guidelines for creating original poses beyond the scope of the book, discussion questions for courses, and resources for classroom teachers.
Young Adult literature, from The Outsiders to Harry Potter, has helped shape the cultural landsca... more Young Adult literature, from The Outsiders to Harry Potter, has helped shape the cultural landscape for adolescents perhaps more than any other form of consumable media in the twentieth and twenty-first century. With the rise of mega blockbuster films based on these books in recent years, the young adult genre is being co-opted by curious adult readers and by Hollywood producers. However, while the genre may be getting more readers than ever before, Young Adult literature remains exclusionary and problematic: few titles feature historically marginalized individuals, the books present heteronormative perspectives, and gender stereotypes continue to persist.
Taking a critical approach, Critical Foundations in Young Adult Literature: Challenging Genres offers educators, youth librarians, and students a set of strategies for unpacking, challenging, and transforming the assumptions of some of the genre's most popular titles. Pushing the genre forward, Antero Garcia builds on his experiences as a former high school teacher to offer strategies for integrating Young Adult literature in a contemporary critical pedagogy through the use of participatory media.
This volume highlights compelling firsthand counter-narratives from educators engaged in solving ... more This volume highlights compelling firsthand counter-narratives from educators engaged in solving an array of challenges in today’s classrooms. It draws together narratives from an inspiring group of educators within the National Writing Project—a collaborative network of instructors dedicated to enhancing student learning and effecting positive change—that contributes to our understanding of what “Digital Is” (DI). DI is a web community for practitioners with high levels of expertise and a deep commitment to engaging today's youth by fostering connections between their in- and out-of-school digital literacy practices. Furthermore, DI is about sharing experiences that offer visibility into the complexity of the everyday classroom, as well as the intelligence that the teaching profession demands.
The chapters in this volume represent a bold re-envisioning of what education can look like, as well as illustrate what it means to open the doors to youth culture and the promise that this work holds. While there are certainly similarities across these diverse narratives, the key is that they have taken a common set of design principles and applied them to their particular educational context. The examples aren't your typical approaches to the classroom; these educators are talking about integrating design principles into their living practice derived from cutting-edge research. We know from this research that forging learning opportunities between academic pursuits, youth’s digital interests, and peer culture is not only possible, but positions youth to adapt and thrive under the ever-shifting demands of the twenty-first century. We refer to this approach as the theory and practice of “connected learning,” which offers a set of design principles—further articulated by this group of educators—for how to meet the needs of students seeking coherence across the boundaries of school, out-of-school, and today’s workplace. Taken together, these narratives can be considered “working examples” that serve as models for how educators can leverage connected learning principles in making context-dependent decisions to better support their learners.
Journal of Adolescent & Adult Literacy, Oct 27, 2017
laying games-both tabletop games and current video games-is about reading a space and coproducing... more laying games-both tabletop games and current video games-is about reading a space and coproducing a coherent narrative. Even seemingly abstract games like Tetris and Mancala are about reading the information constantly changing on a screen or in a physical environment alongside other players and the authors and producers of a game's system of rules, layout, and constraints. As textual category, gaming challenges what counts as text for readers and for literacies instructors. Looking at the indie-produced video game Inside, College of William & Mary assistant professor Lindy L. Johnson and English language arts teacher Elizabeth DeBoeser emphasize the visual, sonic, and puzzle-based aesthetic of navigating a young boy through a perilous and unforgiving world. As they describe the palette on which readers co-construct a narrative, Johnson and DeBoeser highlight that the experience of Inside is interpreted by players "visually, first and foremost." Reading, as the two explain, is both multimodal and intentionally sensorily encompassing. In contrast, a tabletop role-playing game, aside from some accoutrements such as dice, paper, and rule books, is constructed almost entirely within the minds of players. Although players riffle through books of rules and setting schemata to mediate their play, the text of the game is built through talk and collaboration. Katrina Kennett of the University of Illinois at Urbana-Champaign highlights how the nature of rules and collaboration can decenter traditional power structures in games. Indie games, created without the financial support of a large company, whether for digital systems or for analog play, can highlight historically marginalized authorship, as Kennett's review of the queer role-playing game Monsterhearts explores. Uniting both digital and tabletop games is the fact that no single reading or text is ever the same; the context of reading shifts with each twitch of a player's thumb or roll of the dice. In reviewing the possibilities of games as texts, Kennett, Johnson, and DeBoeser offer descriptions of how games curate specific kinds of experiences. However, a young person's participation with Monsterhearts, Inside, or any other game will create entirely new texts. Games function as texts that center reader agency and liberatory power. Rather than fol-
All hands on deck: exploring how Latinx families in California supported child learning during the initial Covid-19 shutdown
Journal of Family Studies
Bus riding leitmotifs: making multimodal meaning with elementary youth on a public school bus
English Teaching: Practice & Critique
Purpose This study explores student sensemaking based on the creation and interpretation of sound... more Purpose This study explores student sensemaking based on the creation and interpretation of sound on a public school bus, operating as a result of a desegregation settlement. To understand these multimodal literacy practices, the authors examined students’ journeys, sonically as passengers in mobile and adult-constructed space. Design/methodology/approach As a qualitative study, the authors used ethnographic methods for data collection. Additionally, the authors used a design-based research approach to work alongside students to capture and interpret sound levels on the bus. Findings Findings from this study illustrate how students used sounds as a means to create community, engage in agentic choices and make meaning of their surroundings. Moreover, students used sound as a way around the pervasive drone of the bus itself. Research limitations/implications Research implications from this study speak to the need for research approaches that extend beyond visual observation. Sonic int...
Uploads
Books by Antero Garcia
Schools and school districts have one approach to innovation: buy more technology. In Good Reception, Antero Garcia describes what happens when educators build on the ways students already use technology outside of school to help them learn in the classroom. As a teacher in a public high school in South Central Los Angeles, Garcia watched his students' nearly universal adoption of mobile devices. Whether recent immigrants from Central America or teens who had spent their entire lives in Los Angeles, the majority of his students relied on mobile devices to connect with family and friends and to keep up with complex social networks. Garcia determined to discover how these devices and student predilection for gameplay, combined with an evolving “culture of participation,” could be used in the classroom.
Garcia charts a year in the life of his ninth-grade English class, first surveying mobile media use on campus and then documenting a year-long experiment in creating a “wireless critical pedagogy” by incorporating mobile media and games in classroom work. He describes the design and implementation of “Ask Anansi,” an alternate reality game that allows students to conduct inquiry-based research around questions that interest them (including “Why is the food at South Central High School so bad?”). Garcia cautions that the transformative effect on education depends not on the glorification of devices but on teacher support and a trusting teacher-student relationship.
Much more than a "how-to" guide for those interested in creating their own YPAR projects, this book draws upon the voices of students and educators, as well as the multiple historical traditions of critical research, to describe how youth inquiry transforms each step of the traditional research process. From identifying research questions to collecting data and disseminating findings, each chapter details how YPAR revolutionizes traditional conceptions of who produces knowledge, how it is produced, and for what purposes. The book weaves together research, policy, and practice to offer YPAR as a practice with the power to challenge entrenched social and educational inequalities, empower critically aware youth, and revolutionize pedagogy in classrooms and communities.
For researchers, educators, community members, and youth who want to connect, question, and transform the world collectively, Doing Youth Participatory Action Research is a rich source of both pragmatic methodological guidance and inspiration.
Book Features:
* A structure for career-long growth for ELA teachers, including ways to adapt pedagogy from one year to the next.
* A focus on culturally proactive positions within ELA classrooms to ensure criticality in how we teach and how we advocate for the teaching profession.
* Six different poses that are standards-aligned, critical, and expand the possibilities of what takes place in school.
* Guidelines for creating original poses beyond the scope of the book, discussion questions for courses, and resources for classroom teachers.
Taking a critical approach, Critical Foundations in Young Adult Literature: Challenging Genres offers educators, youth librarians, and students a set of strategies for unpacking, challenging, and transforming the assumptions of some of the genre's most popular titles. Pushing the genre forward, Antero Garcia builds on his experiences as a former high school teacher to offer strategies for integrating Young Adult literature in a contemporary critical pedagogy through the use of participatory media.
The chapters in this volume represent a bold re-envisioning of what education can look like, as well as illustrate what it means to open the doors to youth culture and the promise that this work holds. While there are certainly similarities across these diverse narratives, the key is that they have taken a common set of design principles and applied them to their particular educational context. The examples aren't your typical approaches to the classroom; these educators are talking about integrating design principles into their living practice derived from cutting-edge research. We know from this research that forging learning opportunities between academic pursuits, youth’s digital interests, and peer culture is not only possible, but positions youth to adapt and thrive under the ever-shifting demands of the twenty-first century. We refer to this approach as the theory and practice of “connected learning,” which offers a set of design principles—further articulated by this group of educators—for how to meet the needs of students seeking coherence across the boundaries of school, out-of-school, and today’s workplace. Taken together, these narratives can be considered “working examples” that serve as models for how educators can leverage connected learning principles in making context-dependent decisions to better support their learners.
Papers by Antero Garcia